Diferencia entre revisiones de «Portal:Bibliografía»
De OciDigital
(No se muestra una edición intermedia del mismo usuario) | |||
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+ | * Web 2.0, Wikipedia.org, http://en.wikipedia.org/wiki/Web_2.0 | ||
+ | * ¿Qué es la web 2.0? http://sociedaddelainformacion.telefonica.es/jsp/articulos/detalle.jsp?elem=2146 | ||
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+ | * Digital Youth Research. Kid’s Informal learning with digital Media http://digitalyouth.ischool.berkeley.edu | ||
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+ | * MacArthur Foundation http://www.macfound.org/site/c.lkLXJ8MQKrH/b.946881/k.380D/Domestic_Grantmaking__Education.htm | ||
+ | ** Projecte: Digital Media and Learning http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm | ||
+ | ** The Mit Press – MacArthur. Llibres a text complert: Series on Digital Media and Learning http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170 | ||
+ | ** PODCAST: How is digital media changing kids and learning? Cambridge, MA, December 12, 2007 (time: 1:33:59) http://www.macfound.org/site/c.lkLXJ8MQKrH/b.3750815/ | ||
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+ | * Rheingold, H. Multitudes inteligentes. La próxima revolución social (Smart Mobs). Barcelona: Gedisa, 2004. | ||
+ | ** Smart Mobs: http://www.smartmobs.com/ | ||
+ | ** Twitter: rheingold | ||
+ | ** http://www.rheingold.com/ | ||
+ | ** Social Media classroom Project http://www.eu.socialtext.net/socialmediaberkeley/index.cgi?syllabus | ||
+ | ** Participatory Media Literacy https://www.eu.socialtext.net/medialiteracy/index.cgi | ||
+ | ** “What Would Herman Melville Say to Soulja Boy?: Remix Culture and the New Media”. 2008 NMC Summer Conference at Princeton University. Sparking innovative learning & creativity. '''Video'''[http://msite.sonicfoundry.com/msite/Catalog/?cid=1189669a-4e26-49ae-aa2e-a1c574aba01c] | ||
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+ | * Constance Steinkuehler, University of Wisconsin-Madison, USA. | ||
+ | ** Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research http://www.gamasutra.com/php-bin/news_index.php?story=16264 | ||
+ | ** Virtual worlds, learning and the new cosmopolitan http://www.academic-conferences.org/pdfs/ecgbl07-keynote_steinkuehler.pdf | ||
+ | ** Web personal: http://www.constances.org i http://www.popcosmo.org | ||
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+ | * Marc Prensky | ||
+ | ** Prensky, M. Digital Game-Based Learning. Nova York: Parangon House, 2007. | ||
+ | ** Digital Natives, Digital Immigrants (I) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf | ||
+ | ** Digital Natives, Digital Immigrants (II) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part2.pdf | ||
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+ | * Digial Natives | ||
+ | ** Twitter: digitalnatives | ||
+ | ** Wiki: http://www.digitalnative.org/Main_Page | ||
+ | ** blog: http://blogs.law.harvard.edu/digitalnatives/ | ||
+ | ** Growing up Digital, John Seely Brown http://journalism.berkeley.edu/conf/conference2003/present/brown-paper.pdf | ||
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+ | * Janet Murray (1999). Hamlet en la holocubierta. El futuro de la narrativa en el ciberespacio (pàg. 155-157). Barcelona: Paidós | ||
+ | * Gee, J. P. Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo. Granada: Ediciones Aljibe, 2004. | ||
+ | * Taylor, T.L. Exploring Online Game Culture. London: The Mit Press, 2006. | ||
+ | * Alan Fine, G. Sharing Fantasy. Role-playing Games as Social worlds. Chicago: The University of Chicago Press, 2002. | ||
+ | * ADESE. Estudio de hábitos y usos de los videojuegos. Madrid: Asociación Española de Distribuidores y Editores de Software de Entretenimiento, 2005.[http://www.adese.es] | ||
+ | * Buckingham, D. (2002) Crecer En La Era De Los Medios Electrónicos. A Coruña-Madrid: Fundación Paideia Y Ediciones Morata. (V.O: 2000) | ||
+ | * Buckingham, D. “Is there a digital generation?” A: Buckingham, D. ; Willett, R. Digial generations. London: Lawrence Erlbaum Associates, 2006. | ||
+ | * Campbell, R. (2006). Teenage girls and cellular phones: Discourses of independence, safety and 'rebellion'. Journal of Youth Studies, 9(2), 195-212. | ||
+ | * Castellana, M; Sanchez, X; Beranuy, M; Chamarro, A; Graner, C. (Universitat Ramón Llull) Les noves adiccions en l’adolescència: Internet, mòbil i videojocs. | ||
+ | * Castells, M. (2003) L’era de la Informació: Economia, Societat i Cultura. El poder de la identitat. Vol II. Barcelona: UOC. | ||
+ | * Castells, M.; Flecha, R.; Freire, P.; Giroux, H.; Macedo, D.; Willis, P. (1994) Nuevas Perspectivas Críticas En Educación. Barcelona: Paidós Educación. | ||
+ | * Castells, M.; Tubella, I.; Sancho, Díaz de la Isla, I. ; Wellman, B. La societat Xarxa a Catalunya. Barcelona: Editorial UOC, 2003. | ||
+ | * Castells, M.; Tubella, I.; Sancho, T.; Roca, M. La Transición a la Sociedad Red. Barcelona: Ariel, 2007. | ||
+ | * Egenfeldt-Nielsen, S. ; Heide, J. ; Pajares, S. Understanding video games : the essential introduction. New York: Routledge, 2008. | ||
+ | * Gil, A; Feliu, J; Rivero, R; Gil, EP. Noves tecnologies de la informació i la comunicació o noves tecnologies de relació? Infants, joves i cultura digital. 2003 FUOC. | ||
+ | * Goggin, G. Cell Phone Culture. Mobile Technology in everyday life. New York: Routledge, 2006. | ||
+ | * Gordo, A. J. Jóvenes y cultura messenger. INJUVE, 2006. | ||
+ | * Herz, J. C. Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds. Boston : Little, Brown, and Co., 1997. | ||
+ | * Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology. Youth are leading the transition to a fully wired and mobile nation. Washington, DC: Pew Internet & American Life Project. | ||
+ | * Livingstone, S. Young People and New media report. http://www.lse.ac.uk/collections/media@lse/whosWho/soniaLivingstonePublications3.htm | ||
+ | * Maczewski, M. Youth as nexus: A networked perspective. Understanding how information and communication technologies matter to youth. Unpublished PhD dissertation, University of Victoria, BC, Canada, 2007. | ||
+ | * Martínez, R; et al;. Cultura i joves. Anàlisi de l’Enquesta de consum i pràctiques culturals de Catalunya, 2005. | ||
+ | * McMillan, S. J., & Morrison, M. (2006). Coming of age with the internet: A qualitative exploration of how the internet has become an integral part of young people's lives. | ||
+ | * Mominó, J. M. ; Sigalés, C. ; Meneses, J. La escuela en la sociedad red. Internet en la educación primaria y secundaria. Barcelona: Ariel, 2008. | ||
+ | * Prensky, M. “Digital Natives, Digital Immigrants”. On the horizon, NCB University Press, Vol.9 Octubre 2001. | ||
+ | * Prensky, M. Digital game-based learning New York: McGraw-Hill, 2001. | ||
+ | * Turkle, S. (1995). Life on the screen. New York: Simon and Schuster. | ||
+ | * Vallkerdine, V. Children, gender, video games. Towards a Relational Approach to Multimedia. New York: Palgrave, 2007. | ||
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+ | * Bandura, A. (1986). Social foundations of thought and action: A social-cognitive theory. Upper Saddle River, NJ: Prentice-Hall. | ||
+ | * Barab, S., A., Barnett, M., Yamagata-Lynch, L., Squire, K., & Keating, T. (2002). Using activity theory to understand the contradictions characterizing a technology-rich introductory astronomy course. Mind, Culture, and Activity, 9(2). | ||
+ | * Barab, S. A., Hay, K. E., Barnett, M., & Squire, K. (2001). Constructing virtual worlds: Tracing the historical development of learner practices/understandings. Cognition and Instruction, 19(1), 47-94. | ||
+ | * Barab, S. A., & Kirshner, D. (2001). Methodologies for capturing learner practices occurring as part of dynamic learning environments. The Journal of The Learning Sciences, 10(1&2), 5-15. | ||
+ | * Barab, S. A., Cherkes-Julkowski, M., Swenson, R., Garrett. S., Shaw, R. E., & Young, M. (1999). Principles of self-organization: Ecologizing the learner-facilitator system. The Journal of the Learning Sciences, 8(3&4), 349-390. | ||
+ | * Barab, S.A. & Squire, K.D. (in press). Design-based research: Putting a stake in the ground. To appear in The Journal of the Learning Sciences. | ||
+ | * Barab, S. A., Squire, K., & Barnett, M. (1999, April). From teachers’ fixed curricular objectives toward students’ emergent practices. Paper presented at the annual meeting of the American Educational Research Association, Montreal, CA. | ||
+ | * Barkin, G. (2002). Culture in Civilization III. Joystick101.org | ||
+ | * Barnett, M. Barab, S.A., Schatz, S., Warren, S. (2000). Designing a Community of Inquiry in an Undergraduate History Course: A Clash of Cultures. Paper presented at the 2000 Annual Meeting of the American Educational Research Association, New Orleans, LA. | ||
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+ | * Bartle, R. (2003). Designing virtual worlds. Indianapolis: New Riders. | ||
+ | * Barnett, M., Barab, S. A., & Hay, K. E. (2001). The virtual solar system project: Student modeling of the solar system. The Journal of College Science Teaching, 30(5), 300-305. | ||
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