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* Web 2.0, Wikipedia.org, http://en.wikipedia.org/wiki/Web_2.0
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* ¿Qué es la web 2.0? http://sociedaddelainformacion.telefonica.es/jsp/articulos/detalle.jsp?elem=2146
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* Digital Youth Research. Kid’s Informal learning with digital Media http://digitalyouth.ischool.berkeley.edu  
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* MacArthur Foundation http://www.macfound.org/site/c.lkLXJ8MQKrH/b.946881/k.380D/Domestic_Grantmaking__Education.htm
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** Projecte: Digital Media and Learning http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm
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** The Mit Press – MacArthur. Llibres a text complert: Series on Digital Media and Learning http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170
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** PODCAST: How is digital media changing kids and learning? Cambridge, MA, December 12, 2007 (time: 1:33:59) http://www.macfound.org/site/c.lkLXJ8MQKrH/b.3750815/
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* Rheingold, H. Multitudes inteligentes. La próxima revolución social (Smart Mobs). Barcelona: Gedisa, 2004.
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** Smart Mobs: http://www.smartmobs.com/  
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** Twitter: rheingold
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** http://www.rheingold.com/  
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** Social Media classroom Project http://www.eu.socialtext.net/socialmediaberkeley/index.cgi?syllabus
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** Participatory Media Literacy https://www.eu.socialtext.net/medialiteracy/index.cgi
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** “What Would Herman Melville Say to Soulja Boy?: Remix Culture and the New Media”. 2008 NMC Summer Conference at Princeton University. Sparking innovative learning & creativity. '''Video'''[http://msite.sonicfoundry.com/msite/Catalog/?cid=1189669a-4e26-49ae-aa2e-a1c574aba01c]
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* Constance Steinkuehler, University of Wisconsin-Madison, USA.
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** Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research http://www.gamasutra.com/php-bin/news_index.php?story=16264
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** Virtual worlds, learning and the new cosmopolitan http://www.academic-conferences.org/pdfs/ecgbl07-keynote_steinkuehler.pdf
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** Web personal: http://www.constances.org i http://www.popcosmo.org
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* Marc Prensky
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** Prensky, M. Digital Game-Based Learning. Nova York: Parangon House, 2007.
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** Digital Natives, Digital Immigrants (I) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
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** Digital Natives, Digital Immigrants (II) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part2.pdf
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* Digial Natives
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** Twitter: digitalnatives
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** Wiki: http://www.digitalnative.org/Main_Page
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** blog: http://blogs.law.harvard.edu/digitalnatives/
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** Growing up Digital, John Seely Brown http://journalism.berkeley.edu/conf/conference2003/present/brown-paper.pdf
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* Janet Murray (1999). Hamlet en la holocubierta. El futuro de la narrativa en el ciberespacio (pàg. 155-157). Barcelona: Paidós
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* Taylor, T.L. Exploring Online Game Culture. London: The Mit Press, 2006.
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* Alan Fine, G. Sharing Fantasy. Role-playing Games as Social worlds. Chicago: The University of Chicago Press, 2002.
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* ADESE. Estudio de hábitos y usos de los videojuegos. Madrid: Asociación Española de Distribuidores y Editores de Software de Entretenimiento, 2005.[http://www.adese.es]
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* Castells, M. (2003) L’era de la Informació: Economia, Societat i Cultura. El poder de la identitat. Vol II. Barcelona: UOC.
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* Prensky, M. Digital game-based learning New York: McGraw-Hill, 2001.
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