Diferencia entre revisiones de «Referències»
De OciDigital
(No se muestran 8 ediciones intermedias del mismo usuario) | |||
Línea 1: | Línea 1: | ||
* Web 2.0, Wikipedia.org, http://en.wikipedia.org/wiki/Web_2.0 | * Web 2.0, Wikipedia.org, http://en.wikipedia.org/wiki/Web_2.0 | ||
+ | * ¿Qué es la web 2.0? http://sociedaddelainformacion.telefonica.es/jsp/articulos/detalle.jsp?elem=2146 | ||
Línea 8: | Línea 9: | ||
** Projecte: Digital Media and Learning http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm | ** Projecte: Digital Media and Learning http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm | ||
** The Mit Press – MacArthur. Llibres a text complert: Series on Digital Media and Learning http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170 | ** The Mit Press – MacArthur. Llibres a text complert: Series on Digital Media and Learning http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170 | ||
+ | ** PODCAST: How is digital media changing kids and learning? Cambridge, MA, December 12, 2007 (time: 1:33:59) http://www.macfound.org/site/c.lkLXJ8MQKrH/b.3750815/ | ||
Línea 16: | Línea 18: | ||
** Social Media classroom Project http://www.eu.socialtext.net/socialmediaberkeley/index.cgi?syllabus | ** Social Media classroom Project http://www.eu.socialtext.net/socialmediaberkeley/index.cgi?syllabus | ||
** Participatory Media Literacy https://www.eu.socialtext.net/medialiteracy/index.cgi | ** Participatory Media Literacy https://www.eu.socialtext.net/medialiteracy/index.cgi | ||
+ | ** “What Would Herman Melville Say to Soulja Boy?: Remix Culture and the New Media”. 2008 NMC Summer Conference at Princeton University. Sparking innovative learning & creativity. '''Video'''[http://msite.sonicfoundry.com/msite/Catalog/?cid=1189669a-4e26-49ae-aa2e-a1c574aba01c] | ||
Línea 21: | Línea 24: | ||
** Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research http://www.gamasutra.com/php-bin/news_index.php?story=16264 | ** Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research http://www.gamasutra.com/php-bin/news_index.php?story=16264 | ||
** Virtual worlds, learning and the new cosmopolitan http://www.academic-conferences.org/pdfs/ecgbl07-keynote_steinkuehler.pdf | ** Virtual worlds, learning and the new cosmopolitan http://www.academic-conferences.org/pdfs/ecgbl07-keynote_steinkuehler.pdf | ||
− | ** Web personal: www.constances.org i www.popcosmo.org | + | ** Web personal: http://www.constances.org i http://www.popcosmo.org |
Línea 37: | Línea 40: | ||
+ | * Janet Murray (1999). Hamlet en la holocubierta. El futuro de la narrativa en el ciberespacio (pàg. 155-157). Barcelona: Paidós | ||
* Gee, J. P. Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo. Granada: Ediciones Aljibe, 2004. | * Gee, J. P. Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo. Granada: Ediciones Aljibe, 2004. | ||
− | |||
− | |||
* Taylor, T.L. Exploring Online Game Culture. London: The Mit Press, 2006. | * Taylor, T.L. Exploring Online Game Culture. London: The Mit Press, 2006. | ||
− | |||
− | |||
* Alan Fine, G. Sharing Fantasy. Role-playing Games as Social worlds. Chicago: The University of Chicago Press, 2002. | * Alan Fine, G. Sharing Fantasy. Role-playing Games as Social worlds. Chicago: The University of Chicago Press, 2002. | ||
+ | * ADESE. Estudio de hábitos y usos de los videojuegos. Madrid: Asociación Española de Distribuidores y Editores de Software de Entretenimiento, 2005.[http://www.adese.es] | ||
+ | * Buckingham, D. (2002) Crecer En La Era De Los Medios Electrónicos. A Coruña-Madrid: Fundación Paideia Y Ediciones Morata. (V.O: 2000) | ||
+ | * Buckingham, D. “Is there a digital generation?” A: Buckingham, D. ; Willett, R. Digial generations. London: Lawrence Erlbaum Associates, 2006. | ||
+ | * Campbell, R. (2006). Teenage girls and cellular phones: Discourses of independence, safety and 'rebellion'. Journal of Youth Studies, 9(2), 195-212. | ||
+ | * Castellana, M; Sanchez, X; Beranuy, M; Chamarro, A; Graner, C. (Universitat Ramón Llull) Les noves adiccions en l’adolescència: Internet, mòbil i videojocs. | ||
+ | * Castells, M. (2003) L’era de la Informació: Economia, Societat i Cultura. El poder de la identitat. Vol II. Barcelona: UOC. | ||
+ | * Castells, M.; Flecha, R.; Freire, P.; Giroux, H.; Macedo, D.; Willis, P. (1994) Nuevas Perspectivas Críticas En Educación. Barcelona: Paidós Educación. | ||
+ | * Castells, M.; Tubella, I.; Sancho, Díaz de la Isla, I. ; Wellman, B. La societat Xarxa a Catalunya. Barcelona: Editorial UOC, 2003. | ||
+ | * Castells, M.; Tubella, I.; Sancho, T.; Roca, M. La Transición a la Sociedad Red. Barcelona: Ariel, 2007. | ||
+ | * Egenfeldt-Nielsen, S. ; Heide, J. ; Pajares, S. Understanding video games : the essential introduction. New York: Routledge, 2008. | ||
+ | * Gil, A; Feliu, J; Rivero, R; Gil, EP. Noves tecnologies de la informació i la comunicació o noves tecnologies de relació? Infants, joves i cultura digital. 2003 FUOC. | ||
+ | * Goggin, G. Cell Phone Culture. Mobile Technology in everyday life. New York: Routledge, 2006. | ||
+ | * Gordo, A. J. Jóvenes y cultura messenger. INJUVE, 2006. | ||
+ | * Herz, J. C. Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds. Boston : Little, Brown, and Co., 1997. | ||
+ | * Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology. Youth are leading the transition to a fully wired and mobile nation. Washington, DC: Pew Internet & American Life Project. | ||
+ | * Livingstone, S. Young People and New media report. http://www.lse.ac.uk/collections/media@lse/whosWho/soniaLivingstonePublications3.htm | ||
+ | * Maczewski, M. Youth as nexus: A networked perspective. Understanding how information and communication technologies matter to youth. Unpublished PhD dissertation, University of Victoria, BC, Canada, 2007. | ||
+ | * Martínez, R; et al;. Cultura i joves. Anàlisi de l’Enquesta de consum i pràctiques culturals de Catalunya, 2005. | ||
+ | * McMillan, S. J., & Morrison, M. (2006). Coming of age with the internet: A qualitative exploration of how the internet has become an integral part of young people's lives. | ||
+ | * Mominó, J. M. ; Sigalés, C. ; Meneses, J. La escuela en la sociedad red. Internet en la educación primaria y secundaria. Barcelona: Ariel, 2008. | ||
+ | * Prensky, M. “Digital Natives, Digital Immigrants”. On the horizon, NCB University Press, Vol.9 Octubre 2001. | ||
+ | * Prensky, M. Digital game-based learning New York: McGraw-Hill, 2001. | ||
+ | * Turkle, S. (1995). Life on the screen. New York: Simon and Schuster. | ||
+ | * Vallkerdine, V. Children, gender, video games. Towards a Relational Approach to Multimedia. New York: Palgrave, 2007. |
Última revisión de 12:05 26 jun 2008
- Web 2.0, Wikipedia.org, http://en.wikipedia.org/wiki/Web_2.0
- ¿Qué es la web 2.0? http://sociedaddelainformacion.telefonica.es/jsp/articulos/detalle.jsp?elem=2146
- Digital Youth Research. Kid’s Informal learning with digital Media http://digitalyouth.ischool.berkeley.edu
- MacArthur Foundation http://www.macfound.org/site/c.lkLXJ8MQKrH/b.946881/k.380D/Domestic_Grantmaking__Education.htm
- Projecte: Digital Media and Learning http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm
- The Mit Press – MacArthur. Llibres a text complert: Series on Digital Media and Learning http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170
- PODCAST: How is digital media changing kids and learning? Cambridge, MA, December 12, 2007 (time: 1:33:59) http://www.macfound.org/site/c.lkLXJ8MQKrH/b.3750815/
- Rheingold, H. Multitudes inteligentes. La próxima revolución social (Smart Mobs). Barcelona: Gedisa, 2004.
- Smart Mobs: http://www.smartmobs.com/
- Twitter: rheingold
- http://www.rheingold.com/
- Social Media classroom Project http://www.eu.socialtext.net/socialmediaberkeley/index.cgi?syllabus
- Participatory Media Literacy https://www.eu.socialtext.net/medialiteracy/index.cgi
- “What Would Herman Melville Say to Soulja Boy?: Remix Culture and the New Media”. 2008 NMC Summer Conference at Princeton University. Sparking innovative learning & creativity. Video[1]
- Constance Steinkuehler, University of Wisconsin-Madison, USA.
- Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research http://www.gamasutra.com/php-bin/news_index.php?story=16264
- Virtual worlds, learning and the new cosmopolitan http://www.academic-conferences.org/pdfs/ecgbl07-keynote_steinkuehler.pdf
- Web personal: http://www.constances.org i http://www.popcosmo.org
- Marc Prensky
- Prensky, M. Digital Game-Based Learning. Nova York: Parangon House, 2007.
- Digital Natives, Digital Immigrants (I) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
- Digital Natives, Digital Immigrants (II) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part2.pdf
- Digial Natives
- Twitter: digitalnatives
- Wiki: http://www.digitalnative.org/Main_Page
- blog: http://blogs.law.harvard.edu/digitalnatives/
- Growing up Digital, John Seely Brown http://journalism.berkeley.edu/conf/conference2003/present/brown-paper.pdf
- Janet Murray (1999). Hamlet en la holocubierta. El futuro de la narrativa en el ciberespacio (pàg. 155-157). Barcelona: Paidós
- Gee, J. P. Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo. Granada: Ediciones Aljibe, 2004.
- Taylor, T.L. Exploring Online Game Culture. London: The Mit Press, 2006.
- Alan Fine, G. Sharing Fantasy. Role-playing Games as Social worlds. Chicago: The University of Chicago Press, 2002.
- ADESE. Estudio de hábitos y usos de los videojuegos. Madrid: Asociación Española de Distribuidores y Editores de Software de Entretenimiento, 2005.[2]
- Buckingham, D. (2002) Crecer En La Era De Los Medios Electrónicos. A Coruña-Madrid: Fundación Paideia Y Ediciones Morata. (V.O: 2000)
- Buckingham, D. “Is there a digital generation?” A: Buckingham, D. ; Willett, R. Digial generations. London: Lawrence Erlbaum Associates, 2006.
- Campbell, R. (2006). Teenage girls and cellular phones: Discourses of independence, safety and 'rebellion'. Journal of Youth Studies, 9(2), 195-212.
- Castellana, M; Sanchez, X; Beranuy, M; Chamarro, A; Graner, C. (Universitat Ramón Llull) Les noves adiccions en l’adolescència: Internet, mòbil i videojocs.
- Castells, M. (2003) L’era de la Informació: Economia, Societat i Cultura. El poder de la identitat. Vol II. Barcelona: UOC.
- Castells, M.; Flecha, R.; Freire, P.; Giroux, H.; Macedo, D.; Willis, P. (1994) Nuevas Perspectivas Críticas En Educación. Barcelona: Paidós Educación.
- Castells, M.; Tubella, I.; Sancho, Díaz de la Isla, I. ; Wellman, B. La societat Xarxa a Catalunya. Barcelona: Editorial UOC, 2003.
- Castells, M.; Tubella, I.; Sancho, T.; Roca, M. La Transición a la Sociedad Red. Barcelona: Ariel, 2007.
- Egenfeldt-Nielsen, S. ; Heide, J. ; Pajares, S. Understanding video games : the essential introduction. New York: Routledge, 2008.
- Gil, A; Feliu, J; Rivero, R; Gil, EP. Noves tecnologies de la informació i la comunicació o noves tecnologies de relació? Infants, joves i cultura digital. 2003 FUOC.
- Goggin, G. Cell Phone Culture. Mobile Technology in everyday life. New York: Routledge, 2006.
- Gordo, A. J. Jóvenes y cultura messenger. INJUVE, 2006.
- Herz, J. C. Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds. Boston : Little, Brown, and Co., 1997.
- Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology. Youth are leading the transition to a fully wired and mobile nation. Washington, DC: Pew Internet & American Life Project.
- Livingstone, S. Young People and New media report. http://www.lse.ac.uk/collections/media@lse/whosWho/soniaLivingstonePublications3.htm
- Maczewski, M. Youth as nexus: A networked perspective. Understanding how information and communication technologies matter to youth. Unpublished PhD dissertation, University of Victoria, BC, Canada, 2007.
- Martínez, R; et al;. Cultura i joves. Anàlisi de l’Enquesta de consum i pràctiques culturals de Catalunya, 2005.
- McMillan, S. J., & Morrison, M. (2006). Coming of age with the internet: A qualitative exploration of how the internet has become an integral part of young people's lives.
- Mominó, J. M. ; Sigalés, C. ; Meneses, J. La escuela en la sociedad red. Internet en la educación primaria y secundaria. Barcelona: Ariel, 2008.
- Prensky, M. “Digital Natives, Digital Immigrants”. On the horizon, NCB University Press, Vol.9 Octubre 2001.
- Prensky, M. Digital game-based learning New York: McGraw-Hill, 2001.
- Turkle, S. (1995). Life on the screen. New York: Simon and Schuster.
- Vallkerdine, V. Children, gender, video games. Towards a Relational Approach to Multimedia. New York: Palgrave, 2007.