Referències
De OciDigital
Revisión de 09:45 6 jun 2008 por Dani (Discusión | contribuciones)
- Web 2.0, Wikipedia.org, http://en.wikipedia.org/w/index.php?title=Web_2.0&oldid=74582880
- Rheingold, H. Multitudes inteligentes. La próxima revolución social (Smart Mobs). Barcelona: Gedisa, 2004.
- Smart Mobs: http://www.smartmobs.com/
- Twitter: rheingold
- http://www.rheingold.com/
- Social Media classroom Project http://www.eu.socialtext.net/socialmediaberkeley/index.cgi?syllabus
- Participatory Media Literacy https://www.eu.socialtext.net/medialiteracy/index.cgi
- Constance Steinkuehler, University of Wisconsin-Madison, USA.
- Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research http://www.gamasutra.com/php-bin/news_index.php?story=16264
- Virtual worlds, learning and the new cosmopolitan http://www.academic-conferences.org/pdfs/ecgbl07-keynote_steinkuehler.pdf
- Web personal: www.constances.org i www.popcosmo.org
- Marc Prensky
- Prensky, M. Digital Game-Based Learning. Nova York: Parangon House, 2007.
- Digital Natives, Digital Immigrants (I) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
- Digital Natives, Digital Immigrants (II) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part2.pdf
- Digial Natives
- Twitter: digitalnatives
- Wiki: http://www.digitalnative.org/Main_Page
- blog: http://blogs.law.harvard.edu/digitalnatives/
- Growing up Digital, John Seely Brown http://journalism.berkeley.edu/conf/conference2003/present/brown-paper.pdf
- Gee, J. P. Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo. Granada: Ediciones Aljibe, 2004.
- Taylor, T.L. Exploring Online Game Culture. London: The Mit Press, 2006.
- Alan Fine, G. Sharing Fantasy. Role-playing Games as Social worlds. Chicago: The University of Chicago Press, 2002.